# GNGEO Sample resource file # Path to dynamicly load opengl (only used for the opengl blitter) libglpath /usr/lib/libGL.so # Where your rom are? #rompath /usr/games/lib/gngeo # Where did you put yout neogeo.zip bios file? #biospath /usr/games/lib/gngeo # Where gngeo can find its datafile (font/skin/etc.) #datafile /usr/games/lib/gngeo/gngeo_data.zip # Play in fullscreen? fullscreen false # Which blitter? 'gngeo --blitter help' for a list # soft # opengl # yuv blitter soft # Which effect? 'gngeo --effect help' for a list # none # scanline # scanline50 # scale2x # scale2x50 # scale2x75 # doublex # sai # supersai # eagle effect none # Enable the raster interrupt? raster false # scale the output image scale 1 # Have interpolation? interpolation false # Have sound? sound true # Shown FPS showfps false # autoframeskip control autoframeskip true sleepidle false # Synchronise the display with VBLANK (you may desactiva autoframeskip if vsync is on) vsync false # enable joystick support ? joystick true # enable the 68k inline debuger? (disable the sound) debug false # Use hardware surface for the screen? hwsurface false # Use PAL timing? (buggy) pal false # Sample rate samplerate 22050 # country? # japan, usa, europe country europe # system type? arcade or home or unibios (unibios.rom needed) system arcade # NeoRageX-style hotkey configuration # Up to 4 hotkeys per player can be defined ( # Only fire buttons (A-D) can be combined # A = 1, B = 2, C = 4, D = 8 # Samples: # Map CD to P1 hotkey 0 p1hotkey0 4,8 # Map BC to P1 hotkey 1 p1hotkey1 2,4 #Map ABC to P1 hotkey 2 p1hotkey2 1,2,4 #p1hotkey3 #p2hotkey0 #p2hotkey1 #p2hotkey2 #p2hotkey3 # Key configuration # order : A,B,C,D,START,COIN,UP,DOWN,LEFT,RIGHT # please see SDL_keysym.h for key definition # or push F4 during game : the keysym code of # keys will be printed (also work for joysticks) # same thing as joypads for hotkeys # Azerty configuration: # p1: w,x,q,s,&,",up,down,left,right # p2: l,m,o,p,é,',NUM 8,NUM 5,NUM 4,NUM 6 #p1key 119,120,113,115,38,34,273,274,276,275 #p2key 108,109,111,112,233,39,264,261,260,262 #p1control A=K119,B=K120,C=K113,D=K115,START=K38,COIN=K34,UP=K273,DOWN=K274,LEFT=K276,RIGHT=K275,MENU=K27 #p2control A=K108,B=K109,C=K111,D=K112,START=K233,COIN=K39,UP=K264,DOWN=K261,LEFT=K260,RIGHT=K262,MENU=K27 # Qwerty configuration: # p1: z,x,a,s,1,3,up,down,left,right # p2: l,;,o,p,2,4,NUM 8,NUM 5,NUM 4,NUM 6 p1control A=K122,B=K120,C=K97,D=K115,START=K49,COIN=K51,UP=K273,DOWN=K274,LEFT=K276,RIGHT=K275,MENU=K27 p2control A=K108,B=K59,C=K111,D=K112,START=K50,COIN=K52,UP=K264,DOWN=K261,LEFT=K260,RIGHT=K262,MENU=K27 # some sample joystick configuration # Xbox360 # p1control A=J0B0,B=J0B1,C=J0B2,D=J0B3,START=J0B6,COIN=J0B10,UP=J0a1,DOWN=J0a1,LEFT=J0A0,RIGHT=J0A0,MENU=J0B7 # Dualshock2 # p1control A=J0B2,B=J0B1,C=J0B3,D=J0B0,START=J0B9,COIN=J0B8,UP=J0a1,DOWN=J0a1,LEFT=J0A0,RIGHT=J0A0 # Meaning of the code: # Kxxx : keyboad key number xxx # JxByy : Joystick number x Button yy # JxAyy : Joystick number x Axe yy (use a lowercase 'a' if you need to invert the axis) # JxHyy : Joystick number x Hat yy # # by the way, you can define a button multiple time, for example A=J0B0,A=K123,etc..